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CGS has unveiled an industry-first extended reality (XR) Immersive Learning as a Service (ILaaSTM) solution that enables companies to accelerate and transform how they improve performance of their workforce digitally.
ILaaS is an out-of-the-box approach to strategically launching enterprise XR for adoption, implementation, scale and measurement. The end-to-end solution provides everything a company needs to successfully launch an XR initiative, says the company, including launch strategy, equipment selection and sourcing, content creation, best practice learning methodology, logistics and device management.
The new ILaaS platform is powered by CGS's TeamworkARTM and removes barriers for enterprise organizations as they launch, deploy and scale learning experiences with virtual reality (VR) and augmented reality (AR). CGS clients including the American Red Cross, McDonalds, and Scoot Airlines are already using the new ILaaS solution for next-level XR support and strategy without having to make a large upfront investment in needs assessments, hardware, logistics, staff, 3D content, integrations and reporting infrastructure.
"Immersive Learning as a Service is an exciting solution for companies that want to onboard, train and improve the performance of teams using mixed reality,” said Doug Stephen president, enterprise learning division, at CGS. “TeamworkAR by CGS provides everything needed to quickly design and launch enterprise immersive experiences – from designing and testing the proof of concept through full-service logistics and content creation with leading hardware and software partners such as Google, Hololens, Matterport, Meta, RealWear, ServiceNow, and Twilio. ILaaS is especially beneficial for large enterprises looking to execute collaboration at scale while reducing costs, complexity, risk, and time-to-performance. It allows them to pilot MR (mixed reality) and demonstrate ROI without the headache of procuring devices that they might not need in the future.”
The CGS ILaaS solution can be adapted for any industry and was recently deployed by one of the largest U.S. nonprofit humanitarian organizations to train thousands of phlebotomists in the field. This resulted in a 75 percent decrease in volunteer ramp-up time, a 70 percent increase in training enrollment, and savings of $6.5 million over a three-year period for the non-profit.
“Training and remote assistance prevail as high value use cases for AR/VR and streamlining access to those use cases only strengthens that value,” says Eric Abbruzzese, Research Director with ABI Research. “Ensuring interoperability and integration with existing systems and devices can be a challenge, but having a flexible portfolio with professional service support is a boon for any company at any stage of XR maturity.”