Virtual World Training

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Engineering and Computer Simulations (ECS) has integrated technologies from two major US tech firms to create a total virtual training world game for training - one in which the player is fully integrated into the game action.

ECS has integrated Microsoft’s Xbox Kinect 2 hardware into the Oculus Rift headset to produce a virtual world training that is directed by the player’s body movements.

The game completely eliminates the player console device and all activity is directed by the player's body.

The Oculus Rift stereoscopic, head-mounted display provides a wide-angle, three-dimensional perspective of the game environment, while Kinect capability registers body movements and initiates game action.

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