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The Serious Games Showcase and Challenge (SGS&C) announced its 13 finalists for this year’s challenge. The SGS&C category winners will be chosen from the finalists and awarded in person at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) in Orlando, Florida, on Thursday, 2 December.
SGS&C is the premier venue for recognition of excellence in the field of Serious Games development. Since 2006, SGS&C has helped foster creativity and innovation in Serious Games as part of NTSA’s I/ITSEC conference held each year. Coming out of a pause in game submissions for the Challenge in 2020's vIITSEC, organizers are very excited to showcase this year’s finalist games and developers.
The finalists are: Basic Vectoring powered by StrataGem by Rigil; CodAR by Indian Institute of Technology Kharagpur, INDIA; CoronaQuest by Education, Youth and Culture Department - État de Vaud- Switzerland; Crowd Disaster by Trier University of Applied Science; Explore: Tower Defense by Naval Surface Warfare Center Dahlgren Division; Joint Inspection (JI) Simulator by USAF Expeditionary Operations School; Legends of Europe by Regional Council of Brittany; Lunar Exploration: Past by Rochester Institute of Technology; NIHCC Treasure Tour by NIH Clinical Center; OtherWordly by IDEA Games; Street Smarts VR by Street Smarts VR; TC3Sim-Tactical Combat Casualty Care Simulation 2020 by Engineering & Computer Simulations, Inc.; and Vector Unknown: Echelon Seas by Arizona State University.
This year’s games come from international developers including government/DoD, business, and student finalists. They tackle concepts from advanced educational subjects, specialized defense and medical training, and even moon exploration. The 2021 challenge will award games in the following categories: Best Government Developed, Best Student Developed, Best Business Developed, People’s Choice, Innovation Award, and Best XR Game.
“Our team evaluated many high-quality games — many of those developed by groups new to the Challenge,” said SGS&C Organizing Committee Lead Meagan French of BetterLesson. “We had a good mix of entries — some brought novel game solutions to age old educational challenges, while others focused on applying games to emergent and strategic training needs. Submissions came from developers in the U.S. as well as numerous international countries. This year's finalists represent the best of the best, and I think each year gets better and better.”