For more information about how Halldale can add value to your marketing and promotional campaigns or to discuss event exhibitor and sponsorship opportunities, contact our team to find out more
The Americas -
holly.foster@halldale.com
Rest of World -
jeremy@halldale.com
MVRsimulation introduced a new First Person View UAV Simulator at I/ITSEC 2024, designed to provide a highly-realistic training solution for the operation of racing-style quadcopter attack drones on the contested battlefield.
The internally-developed simulator combines MVRsimulation’s Virtual Reality Scene Generator (VRSG) with a high-fidelity flight model from Bihrle Applied Research, to replicate the tactile, visual and cognitive demands of operating agile UAVs in combat to successfully defeat enemy targets in the contested battlefield.
“Game-style drone simulators that use low-fidelity physics models give users the wrong impression of how extremely agile racing-style drones work on the battlefield,” Garth Smith, President, MVRsimulation said.
“We identified the three key elements in developing a highly-realistic training solution for the operation of racing-style quadcopter attack drones carrying munitions on the contested battlefield: an advanced physics-based flight model that matches real quadcopter dynamics, the ability to populate the geospecific virtual training environment with accurate models that reflect the reality of the battlespace and real-world conflicts, and the need for adherence to open networking standards in order to support large, distributed simulation multi-participant exercises."
The FPV UAV Simulator can be used as an ultra-low footprint stand-alone training device for tactical operations, or networked with other deployed air and ground simulators that operate on VSRG infrastructure, enabling Large Scale Combat Operations (LSCO) training exercises.