Presagis Brings Physics-Based Simulation to Gaming

4 December 2019

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Presagis is presenting a series of multi-faceted integrations of their simulation software with game-engine technology at the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC booth 2848) taking place December 2-6 in Orlando, Florida.



Presagis has made a strong push forward in game-engine visualizationby including Presagis’ Ondulus NVG functionality in the Unreal Engine. Part ofthe Ondulus family of sensor simulation products, Ondulus NVG gives users theability to add realistic physics-based night-vision sensor simulation totraining or mission planning environments.

“What began as a collaboration in 2018 has blossomed into afull-fledged force in 2019. Our steady integration of game engine technology toand from our products has generated an extremely positive response from themarket,” explains Eric Simon, Vice President of Product Management at Presagis.“The appetite for game-engines being used in simulation is insatiable, andPresagis is happy to respond,“  he adds.

Presagis’ integration of Ondulus NVG within Unreal Engine isbeing demonstrated at the Presagis booth (#2848) on the Dismounted Immersive Ground Motion VR Trainer.

In addition to night-vision, Presagis is also demonstratingORB ViewR, an application that allows content creators to view open world OGC-CDB databases using the latestgame rendering benefits.

Presagis is also showcasing its new OpenFlight-to-Unrealplugin, which allows users to import all of their OpenFlight assets andterrains into Unreal Engine through Datasmith.

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