Serious Games Showcase & Challenge Finalist Games at I/ITSEC

11 November 2019

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Twenty-five is this year’s magic number.That’s the number of finalists chosen as part of the 2019 Serious GamesShowcase & Challenge (SGS&C). These finalists now have the opportunityto be showcased as part of this year’s STEM Pavilion at the Interservice/IndustryTraining, Simulation, and Education Conference (I/ITSEC) in Orlando, Florida, fromDecember 2-5 in Booth 2880, allowing attendees to learn about andplay the games.

“Our leadership team really enjoyed gettingto play all of this year’s submitted games, but felt like these really stoodout,” said Kishan Shetty, SGS&C Team Industry Lead. “I know that everyoneattending I/ITSEC will enjoy having the chance to play these games too, and it’sa great opportunity for our developers to share their talents and be recognizedfor their hard work.”

The finalist games range in topic areasincluding health and wellness, leadership, cyber, and anatomy. The games are:

Business/ non-profit category finalists:

  • CommunityHealth Nursing by BreakAway Games
  • DroneFisher by Soar Technology
  • Earth-to-Mars:A VR Serious Game for Leadership by eLearning Studios
  • FireVR by Simsoft Technologies
  • Functionsof the Machine by K20 Center at the University of Oklahoma
  • GetA Life by K20 Center at the University of Oklahoma
  • InviteOnly VR by play4REAL Lab at the Yale Center for Health and Learning Games
  • LiquidMarx VR by University Applied Science Trier
  • myDRIVESCHOOLby Driveschool Enterprises Pty Ltd and GOATi Entertainment
  • ProjectAzriel Bulletproof Brain Training by Curriculaworks
  • PTSDSleepAid by Intelligent Automation, Inc. and University of Central Florida
  • SkydiVRby Freefall Club LLC
  • SwiboTilt by Swibo Ltd
  • VestAidGame Suite by Intelligent Automation, Inc.
  • x-Hackerby Trideum

Studentcategory finalists:

  • NanoTechnology Lab Process by Utah Valley University
  • ReverseEngineer by Orange Technical College
  • SIGNAL– Strategic Interaction Game between Nuclear Armed Lands by UC Berkley and theProject on Nuclear Gaming
  • VectorUnknown by Arizona State University, Clayton State University, and FloridaState University
  • WhenRivers Were Trails by Michigan State University and the Indian Land TenureFoundation

Governmentcategory finalists:

  • Chainof Command: Capture the Sea by Naval Information Warfare Command PMW-120
  • Contagionby Naval Postgraduate School Department of Defense Analysis and Global ECCO
  • NATOChildren of Armed Conflict by NATO Allied Command Transformation (ACT)
  • Talonby U.S. Army PEO Aviation Utility Helicopter Project Office UH60
  • U.S.Army STARS Anatomy by Army Game Studio

The sponsors thatsupport the Serious Games Showcase & Challenge are: Bohemia Interactive, Team Speak,Integration Innovation, Inc. (i3), ARA Virtual Heroes Division, Engineering& Computer Simulation, Trideum Corporation, NTSA, HP, Box, and JanusResearch.

The SGS&C awards ceremony is Thursday,December 5 at the Innovation Showcase Booth, 2588.  All are welcome to attend the presentation ofthe awards by the SGS&C committee for the Best Business, Student, and GovernmentGame; the Best XR (VR/AR/MR) Game; Innovation; and Students’ Choice (determinedby students at participating schools). The final award is the coveted People’sChoice Award, determined by I/ITSEC attendee votes. I/ITSEC attendees can playthe games live in Booth 2880 and cast their votes for the People's Choice Awardthrough the end of Wednesday, December 4.

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