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Varjo Base 3.5 has just released, introducing a new distortion reduction model, personal settings for foveated rendering, and several improvements to existing features.
Alongside improvements to existing features, Varjo Base 3.5 introduces a new experimental distortion correction model aimed at improving every virtual reality experience.
New personal calibration settings for foveated gaze rendering help you personalize each virtual reality/ extended reality (VR/XR) experience. The new 3.5 features include: foveated rendering - new calibration options, Unity - AR Foundation support added, API - experimental new measurements (in mm) for pupil and iris diameter Eye-tracking, API - global chroma key toggle for Varjo mixed reality.
Together with the 3.5 release, Varjo also worked on some features for the Varjo Lab Tools, introducing a new method to mask users’ hands in XR with Ultraleap tracking, as well as chroma controls.
Users are now able to use the geometry generated through Ultraleap as a dynamic hand mask in mixed reality experiences, further bridging the gap between what’s real and what’s digital.
Chroma keying is a video technique where a predefined color is replaced with virtual content. Usually, the color that is replaced is bright green or bright blue, as those colors contrast the most with human skin. Now, users can find Chroma controls in the Varjo Lab Tools, previously located in Varjo Base, and instantly enable/disable chroma keying for video pass-through mixed reality in all applications.