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Under the AFWERX SBIR contract, DiSTI will provide its VEStudio for Unity Virtual Training Development Platform to internal U.S. AirForce organizations for the development of virtual operations and maintenancetraining curriculum for desktop, mobile, virtual, and augmented realitytechnologies.
For over ten years VE Studio has been used to developvirtual maintenance trainers for aircraft such as the F35, P8, F16, F15, CH47,and numerous other fixed- and rotary-wing aircraft and land vehicles. Duringthis program, the 555th Software Engineering Squadron, part of the 76thSoftware Engineering Group at Tinker Air Base, will use VE Studio to createvirtual maintenance training and advanced troubleshooting applications forvarious aircraft and ground support equipment.
“The Air Force is looking for ways to modernize ourmaintenance training and field service capabilities. Leveraging commerciallyavailable technologies enables us to meet mission requirements quickly andcost-effectively,” says Col. Robert Epstein, commander of the Air Force Agencyfor Modelling and Simulation. “With this program, we will be creating a commonarchitecture and development platform for virtual and augmented reality (AR)training content built on proven and commercially available technology.”
DiSTI will also collaborate with Orlando-based DesignInteractive to integrate their AUGMENTOR AR platform with VE Studio for Unity.This combined solution will enable Air Force subject matter experts and mechanicsto use AR technology to author and distribute supplemental training contentwithout the need for complicated computer models and software development.
“This integrated solution will provide the best of bothworlds by bringing procedural training to the point of need in the hanger or onthe flight line. It will also enable Air Force technicians to create contentthat can be integrated back into the procedural training curriculum,” accordingto John Cunningham, chief revenue officer of DiSTI.
In the world of maintenance, there are always areas notfully covered by technical publications, where supplemental instructionalvideos/processes could assist the maintainers in doing their jobs moreeffectively. This common architecture will provide the U.S. Air Force withtremendous flexibility to development curriculum in-house or contract out toother organizations to develop for them. As AR/VR (virtual reality) and mobiletechnologies change, the content can be easily adapted and kept up-to-datewithout the need for expensive and time-consuming redevelopment. With thisprogram, the Air Force is also creating a common database repository of 3Dcontent and procedures that can be shared and reused across the enterprise.